Posts Tagged ‘DS’

First playable version

Friday, April 16th, 2010

I haven’t been programming a lot lately, but here I release the first beta version of RobinWords DS.
Drag letters with the stylus and press A to show the possible moves and let the computer choose a word. This is only a debugging function, and won’t work in the full release.

My list of things to add:

  • Graphical interface
  • Scrolling list of all words used
  • Highscore Save
  • Title Screen
  • Quick Save?

RobinWordsDS 0.3


Sunday, March 28th, 2010

I’ve discovered that I am the kind of person who likes to have many projects at once, and I’ve decided to start another smaller game and pause Mee (the isometric game I posted about) for a while. Have you ever played RobinWords? It is a fun and simple single-player word game. I decided to ask the guy who made it if I could create a DS version of it. He agreed and sent me the game’s big word list. Right now I have written some functions to find a random working word and started with the keyboard, I’ll soon have a playable version ready. Meanwhile, go to the creator’s site and try out the game at

Isometric maze-game

Sunday, March 21st, 2010

A simple level where you have to navigate fast so that you can run on the box before it breaks by the bomb.

My latest project  is an isometric maze game. It is about collecting gold and getting to the goal without dying. This is the first time I’m utilizing Palib’s 3D sprite system, making it possible to have more than 1000 sprites on screen at once and having bigger than 64×64 sprites. I’m using Palib’s EFS file system to include the levels in the nds file.

Right now I am working with adding water and visible ground. I have considered either having a background underlaying all of the sprites or having one sprite for each part of ground. Here’s a screenshot with sprites as ground:

Screenshot 2

I plan to add a level editor, and if you would like to help creating levels for the final game, just tell me.

Download the first demo of the game here

or read more about it at the palib forum

Eat or be Eaten

Monday, March 15th, 2010

I will begin with posting about my first released minigame. It is about a hungry earthworm, trying to get his food, while avoiding the dangerous bird. When eating, it’ll grow bigger, and the goal is to get the length of 30 segments. I included a highscore list so that you can try and beat your own record. My own record is 30 segments in 2:26 minutes. Let me know if you beat it.  :D  

Screenshot 1

Intro Screen

Screenshot 2

In-game Screen

 To read more about it and download the game, please visit:,43.0.html

Good Morning World!

Saturday, March 13th, 2010

Welcome to my new development blog. In many years I have dreamed of creating my own video games. When I was small I made my own RPG:s in lego and had others playing them with the rules I decided.

Over the years I tried lots of different game creation tools like Game Maker and I also learned C and C++. After buying a flash cart for my DS I discovered the great world of homebrew. Finally I found Palib – a quite simple way of making your own DS homebrew. I was really excited when I saw my first “Hello World” text on my own DS. Now I have finally found a way of creating my own games for the DS. Except programming, I also work a bit with game music. I endeavor to make all the graphics and music in my games by myself. And so far I have succeeded (I’ve only released one game ;) ).

In this blog I will post the latest news and previews of my DS games, and maybe some of my music. Hope you enjoy it!