Archive for the ‘RobinWords’ Category

Working again…

Saturday, May 15th, 2010

I haven’t had much time last weeks to work on my projects, but I’ve continued programming today. I am considering having the RobinWords game held with the DS turned 90°, like in Brain Age.

The upside-down glasses turned out to be very hard to get. And they would probably not look like normal glasses; it seems like I need two lenses with a bit of space between them, for both eyes. If I manage to find or create such glasses, I will probably not use them in school as I first thought about, because in reports from experiments like this, the subjects couldn’t even walk properly until three days after starting.

First playable version

Friday, April 16th, 2010

I haven’t been programming a lot lately, but here I release the first beta version of RobinWords DS.
Drag letters with the stylus and press A to show the possible moves and let the computer choose a word. This is only a debugging function, and won’t work in the full release.

My list of things to add:

  • Graphical interface
  • Scrolling list of all words used
  • Highscore Save
  • Title Screen
  • Quick Save?

RobinWordsDS 0.3


Sunday, March 28th, 2010

I’ve discovered that I am the kind of person who likes to have many projects at once, and I’ve decided to start another smaller game and pause Mee (the isometric game I posted about) for a while. Have you ever played RobinWords? It is a fun and simple single-player word game. I decided to ask the guy who made it if I could create a DS version of it. He agreed and sent me the game’s big word list. Right now I have written some functions to find a random working word and started with the keyboard, I’ll soon have a playable version ready. Meanwhile, go to the creator’s site and try out the game at